Saul Caris
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Posted - 2010.08.27 15:42:00 -
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Edited by: Saul Caris on 27/08/2010 15:46:14 How long have you been playing?
Just over a month I think.
Have you ever been in low sec?
Once - a single jump between hisec systems to grab an accidental distance-purchase. I'd done a few null-roams in small groups and thought what the hell, it's only one jump. Big mistake, lost 50 mil of Drake & fittings, took about a week to replace at that early stage.
Do you run missions or complexes in low sec?
Hell no.
If so, what is the appeal for you?
N/A
If not, why not?
Same as everyone else - instadeath. Gatecamps are everywhere and there's no escape in a PVE fit ship.
Are rewards in low sec in line with the risk?
No idea, never even looked. I doubt the rewards are worth the almost certain loss of an expensively fitted ship, and even if they were, I doubt I'd venture to low with the current gate-camp-griefing guarantee.
Is the risk in low sec over-stated?
Hahaha. NO. Massive grief-fest. As a new player, it's more off putting than null, especially solo.
Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there?
I've seen some very good videos on surviving in low-sec that make a lot of sense: always align, watch your d-scan etc. All these techniques are useless however, if you never make it past the system-gate because of the inevitable camp. So I'd say no.
What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. )
Hisec gate security on lowsec gates. Gatecamps in null are a different story, usually alliance etc, so you know not to go there in a group with a decent FC. Lowsec gatecamps are usually griefers just in it for easy ganks. I'm sure that'll annoy some higer minded pirates, but it's the truth, in my experience at least.
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not?
Best idea so far is the protection money system, or higher security on lowsec gates. Protection money would require organised pirate gangs, who may or may not oust the small group griefers if it were implemented (you'd hope so). Higher gate security would prevent gatecamps, with concord responses (or lack of) in system remaining the same.
Either way you have to lose the gatecamps. That is the single most important thing. Lowsec missions designed more for smaller faster (PVP basically) ships would help, but with the grief-gate-camps still present there's no point. No amount of reward is enough to make me go to a place where I'm virtually guaranteed to lose an expensive PVE ship. I'm well up for pvp, when I get my skills up, and nullsec roams are fun - but right now lowsec is between both worlds, and consequently ends up sharing the worst of both.
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